Even if he only delivers half of what he is putting forth here it is twice what other game makers have delivered on.
Points to note…near the end of the interview he mentions the God of Gods features. There is a person, a real life person, who will make several choices every week about the values and mechanics of the game for everyone else. This person also gets a cut of the royalties from the sale of the game. Every six months there will be a battle to see who is the new God of Gods. Meta game ahoy. 
At PAX Prime 2013 up in Seattle, Adam Sessler got a chance to sit down with designer Peter Molyneux
