Countermoves is proud to announce that it is now part of the Sourceforge Open Source Community. A new site is being hosted on the Sourceforge servers to facilitate distribution of the Countermoves publications, several mailing lists and discussion forums, game development collaboration tools and a host of other services which will make interaction between the game developers, players and readers more efficient.
You can find the new Workspace, News, Message Forums, Files section on the navigation bar near the top of this page.
The net never ceases to amaze me. I heard about this some time ago and it finaly found its way on to a browser near me. I have one publication out in the wilds already…Dang life is good.
The Karma of Literature… BookCrossing.com
Updates Updates
Microgame Design Contest News
The deadline for judgng has been pushed back to Aug 15th 2002. The sheer amount of great games submitted has left more than a few judges needing more time to fully report on the games. So if you have not already, pick up one, some or all of the games at the MDC2002 Games Warehouse, play them, and write up a judges report to send in (send them to mdc2002@wsmf.org ). The reports can be as short (rate them by the numbers) or as verbose as you want, but everyone will help the game designers not only win prizes but tune up thier games to be even better.
Countermoves Zine News
The last issue (vol 2 iss 2) really took a lot of work to do up and so we have revamped our outlook for future issues. Rather then trying to put out WarandPeace sized issues we will work to put out more regular issues which will be easier for folks to print out and distribute.
Yes I got carried away with Issue 2, I admit it. I went color crazy and insert crazy and drove my wife crazy. Thankfully the voice of reason sat me down and told me what i need to do..that is focus on the goal of what the zine is supposed to be. It is supposed to be a way to get cool games to as many people as possible via a geurilla distribution system. Putting out big assed glossy looking affairs may be cool for the ego but horrible for the goal.
So we scale to realistic proportions and my wife stops glowering at me every time I talk about stappling centered evenings.

http://groups.yahoo.com/group/microgamesdesigncontest2002/files/
The Microgame Design Contest 2002 is a place for game developers to show off thier Iron Chef Game Design skills and for game players to judge the works.May 1st 2002 is the deadline for geame developers for entering games, and then the real fun starts…judging. Here is a list of the games you can playtest and judge. Deadline for judging is June 1st 2002.
BlitzCommander -A microgame representing Operational Level Warfare during World War 2 by J. Pardeck
Glider-Pit Gladiators 2002-A microgame of ancient aerial combat by Joe Scoleri
Harvest The Wind– A microgame of tactical combat in the 19th Century American West by David Allen
Leetown and Elkhorn Tavern– A microgame of the the Civil War battles in Leetown and Elkhorn Tavern Arkansas by James Acerra
Operation Whirlwind -A microgame of the situation in Budapest in November 1956 by Brian Train
Richthofen WWI Air Combat Car -by Michael Maners
Search Diver– Search Diver is a microgame involving dive planning and underwater search by David H. Allen
Steel And Crystal -A solo microgame of conquest in a fantasy land by Gottardo Zancani
WarpQuest -An abstract microgame system that depicts goal driven scenarios by Lloyd Krassner and the WarpSpawn Crew
WarpSkirmish -An abstract microgame system that utilizes a mix of board, card, dice and unit elements to create a system with chess-like strategy, fog-of-war uncertainty and module expandability by Lloyd Krassner and the WarpSpawn Crew
Way Of The Warrior–
A solo microgame system to simulate small tactical war operations by Gottardo Zancani